Global Task Force Overlord

Procedures

Reading LSO Grading

Grade Lookup

Paste your LSO result — the grade symbol, a numeric score, or a whole debrief line — and see what it means.

Try:

Subject to Change

These values describe the standard MOOSE AIRBOSS grading as it runs on the GTFO carrier. Tolerances and thresholds can change between DCS updates — if your results start showing something that doesn't match this guide, this page will be updated to keep up.

Overview

The LSO (Landing Signal Officer) — the AIRBOSS in DCS — is the person on the deck who watches you come in and decides whether you catch the wires or go around. In GTFO the carrier runs the standard MOOSE AIRBOSS, so the LSO grades every approach the same way a real carrier would, and the results are logged for every pilot.

For every pass the LSO:

  1. Contacts you at abeam — on a standard Case I approach you'll hear “Paddles, contact” as you cross abeam.
  2. Calls the ball — once you're in the groove the LSO tells you to “Call the ball”, you answer with your ball call (high, low, lined up, etc.), and the LSO answers “Roger ball”.
  3. Grades the groove — your position is sampled at fixed evaluation points all the way down the final approach and a grade is assigned for the whole pass.

Think of it as the most opinionated observer in the room: the LSO does not care how the rest of your sortie went. All it cares about is the last two minutes and whether you put the hooks through the wires.

Where in the Groove You're Graded

The approach is sampled at five evaluation steps, measured from the rundown (the end of the trap). You're graded at each one — so an approach that starts off but recovers gets graded on the recovery, and vice versa:

StepDistance from RundownNameNotes
X0.75 NM (1,390 m)At the StartFirst evaluation. The only step where OS (overshoot) is called.
IM0.5 NM (926 m)In the MiddleMiddle of the final groove.
IC0.25 NM (463 m)In CloseFrom here to AR, wave-off thresholds apply.
AR0.027 NM (50 m)At the RampLast evaluation before the wires.
IWat the landing spotIn the WiresThe actual trap — which wires you caught is logged.

The optimal approach the LSO is looking for is a ~3.5° glideslope with touchdown between the 2nd and 3rd wire. Deck height and wire locations are factored into the math, so the numbers you should be flying stay the same on every carrier.

The Grading Calls

At each step the LSO calls out every deviation it sees, using standard carrier shorthand:

CallMeaningNotes
LULLineup Left — left of the centerline
LURLineup Right — right of the centerline
HToo highAbove the glideslope
LOToo lowBelow the glideslope
FToo fastOver the target approach speed
SLOToo slowUnder the target approach speed
OSOvershootOnly called at X — you came in wide of the groove start

Advisory calls (they appear in the details but don't drive the grade):

CallMeaning
\Glideslope fly-through down — you crossed the slope from above
/Glideslope fly-through up — you crossed the slope from below
DLDrifting left
DRDrifting right
AAAngled approach — not square to the deck

“A Little” vs “A Lot”

Every call comes with a qualifier that tells you how bad it was:

  • Parentheses — “a little”: (H) means you were a little high. Minor.
  • Underline — “a lot”: _H_ means you were a lot high. Major.

So a details string like IM:(LUL) IC:H IC:(F) AR:_LO_ reads as: a little left of line at the middle, a normal high and a little fast in close, and a lot low at the ramp.

The Grade Scale

Once all the calls are in, the pass gets a single grade and a score out of 5.0:

GradeSymbolScoreMeaning & Flight Quality
Underlined OK_OK_5.0The unicorn. No deviation calls at any step — lined up, on the slope, on speed, all the way to the wires.
OKOK4.0Okay pass. Only minor (parenthesized) deviations. Essentially on the money the whole way down.
Fair(OK)3.0Fair pass — the “normal” pass. Normal deviations, no qualifiers. You made it, nothing to fix in a hurry.
No Grade--2.0No grade. Larger (underlined) deviations — “a lot” off line, off the slope, or off speed.
BolterB2.5Landed, caught no wires (wire 99 on the board). Usually fast, low, or the flare started too late.
Pattern Wave-OffWOP2.0Waved off in the pattern — far off at abeam, early/late break, wrong speed; never reached the groove.
Own Wave-OffOWO2.0You waved yourself off — you broke it because you knew it wasn't there.
Technique Wave-OffWO1.0Waved off in the final groove — e.g. too far off the lineup or the glideslope inside the wave-off window.
Long in the GrooveLIG1.0Extended downwind — you flew the final longer than standard and the timing went to pot.
Cut PassCUT0.0Cut. Waved off but landed anyway — or a V/STOL landing without being cleared to land.

Wave-Off vs Cut Pass

A WO (technique wave-off) means the LSO made the call: you were outside the wave-off thresholds in the groove and in real life you'd be going around. A CUT means the pass was supposed to be cut but you put it down anyway — on a real deck that's an incident, not a grade.

Wave-Off Conditions

Between IC (in close) and AR (at the ramp), the LSO waves you off (technique wave-off) when:

  • Lineup error is more than 3.0° to the left or right, and/or
  • Glideslope error is below −1.2° (a lot low) or above +1.8° (a lot high), and/or
  • Angle of attack is exceeded (only evaluated for TOPGUN-graduate skill level).

Waves can also come from the pattern itself — pattern wave-offs are called for a bad break entry, an early or late break, being out of position at abeam, the ninety, wake issues, or a fouled deck (aircraft on the deck while you're between IM and IC).

Time in the Groove

A clean approach is also a timed approach. The LSO measures how long you spend in the groove and grades it:

Time in GrooveGroove Grade
< 9 s--
9 – 11 s(OK)
12 – 21 sOK (15 – 18 s is the sweet spot)
22 – 24 s(OK)
> 24 s--
16.4 – 16.6 s_OK_

If you're consistently fast or slow, the groove grade drags your overall result down — keep an eye on the Tgroove column. (For the AV-8B the reference is different: under ~55 s is fast, ~75 s is okay, over ~76 s is slow.)

Error Thresholds

For reference, here is how the LSO interprets your position (the same table the tool above uses):

Glideslope error (GLE)

RangeCall
−0.3° … +0.4°OK
−0.6°(L)
+0.8°(H)
−0.9°L
+1.5°H

Lineup error (LUE)

RangeCall
−0.5° … +0.5°OK
−1.0°(LUR)
+1.0°(LUL)
−3.0°LUR
+3.0°LUL

(±2.0° is where AA / OS start being measured.)

Skill Levels

The AIRBOSS knows what it's grading. Three skill levels adjust how tight the error margins are:

Skill LevelLineup MarginGlideslope Margin
Flight Student10%20%
Naval Aviator5%10%
TOPGUN Graduate2.5%5%

Higher skill level = tighter tolerances and more evaluation (TOPGUN graduates also get AoA evaluated).

The Wires

When you trap, the LSO logs which wires you caught — wires 1 through 4. If the board shows wire 99, you caught none of them: a bolter. Touchdown between the 2nd and 3rd wire is the goal.

Reading Your Results

Your results show up in three places:

  1. In sim — F10 → Kneeboard → Results gives you the Greenie Board, “My LSO Grades”, and the last debrief.
  2. The results CSV, with one row per pass:
ColumnWhat it tells you
NameCallsign.
PassPass number in the session.
Points FinalFinal score out of 5.0 after all deductions.
Points PassBase pass score before adjustments.
GradeThe grade symbol — _OK_, OK, (OK), --, B, WO, CUT, etc.
DetailsThe step-by-step calls, e.g. IM:(LUL) IC:H IC:(F) AR:_LO_.
WireWhich wires you trapped (1–4), or 99 for a bolter.
TgrooveTime in the groove, in seconds.
CaseRecovery case flown (I, II, or III).
WindWind over the deck during the pass.
ModexYour modemex.
AirframeThe aircraft you flew.

Here's what a couple of rows look like:

Name,Pass,Points Final,Points Pass,Grade,Details,Wire,Tgroove,Case,Wind,Modex,Airframe
GTFO | Pilot Man,3,3.0,3.0,(OK),IM:(LUL) IC:(H) IC:(F),2,16.2,II,12L,444,F-14A
GTFO | Pilot Man,4,5.0,5.0,_OK_,,3,17.1,I,8C,444,F-14A
  1. Recovery case — the approach profile depends on the weather: Case I (day, ceiling > 3,000 ft, vis > 5 NM), Case II (day, ceiling > 1,000 ft, vis > 5 NM), and Case III (night or below Case II minimums). Your Case column tells you which profile you were graded against.

Putting It All Together

A quick reference for what the LSO expects from a clean pass:

  • Abeam: on speed, lined up with the deck, on time for the break.
  • In the groove: call the ball when asked, answer high/low/lineup honestly.
  • Glideslope: ~3.5°, stable — no fly-throughs, no crossing back and over.
  • Speed: on the approach speed at IC and holding it to the deck.
  • Touchdown: between the 2nd and 3rd wire, with the speed right to trap.

Hit all of those and the grade takes care of itself. If your results show calls you don't understand, paste them into the lookup at the top of this page.

For the standard operating procedures behind all of this, see Airfield Operations and Reading RSO Grading for the land-based equivalent.

Previous
RSO Airframe Parameters